![]() That removes an entire dimension of gameplay that made previous games so awesome.īack weapons and weapon-arms are gone, period. You can't boost upwards, only jump and then float down. Unlike previous games where the core unit would open up in different ways to deploy an overboost, your high boost comes from your regular boosters and an occasional leg auxiliary booster, which is boring. Can't turn it on mid-air, can't turn it on if you're on water, and it's nowhere near as good as an overboost from previous games. There is a high boost, but you can only activate it if you're standing on the ground. You have to find a slope to get out of the water, or quick boost on an edge until you finally get onto land. If you have tank legs and are on water, you can't boost up. The previous games had bosses and enemies that were nigh impossible to kill at times, forcing you to pore over your different weaponry and configurations, which never happened to me during the campaign.īoosters are basically gone in AC5. Take that AC of yours online though, and you'll likely be torn apart even if you're a veteran. Even the big boss at the end is a wimp and can go down in the same amount of time. The missions are ridiculously easy, and so long as you have the right equipment(tank chassis, cannons, rockets), enemy AC's take seven seconds to kill. It's also very hard to figure out who is who, unlike the previous games where you had an operator to talk to you, and in the end of AC4A you would even face her down if you made the wrong ethical choices. The voice acting is not very good in AC5 either, whereas all the other games had very well-done acting with voices that personified the machines they belonged to. There's a "Corporation" that is your main enemy in the game, and you work for them in the first mission, then inexplicably switch to the "Resistance" for the rest of the game. The different companies had a definite feel to them, between the parts they make and the motives they have. ![]() What's wrong with the game? In all the other games in the series, there was a definite story, and in the most recent games, there were different storylines and missions to choose from. Unfortunately, there's something very important missing from this game. I'm an Armored Core diehard, and when I heard that AC5 would have a Chromehounds-style MMO multiplayer mode, I couldn't wait to play it. If you like Armored Core for what it always was, stick with AC4A. ![]()
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